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Hybrids Full Unit

Hybrids Full Unit

Availability: Available

The cost of shipping: from 2 £

Producer code: SPCR0084

EAN: 5060600647413

Price: 36 £

Quantity: pcs
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The set contains 16 multi-part high-quality resin miniatures of Hybrids and sixteen 25 mm square plastic bases. Heads are separate and interchangeable. Require assembly, cleaning and painting. Scenic bases not included. The miniatures are dedicated for the Sheol-morg army in Argatoria Wargame. 

Scale: 10 mm
Design and sculpting: Piotr Pirianowicz

 

Hybrids Tactics

Hybrids are a truly powerful force in the Sheol-morg army thanks to their Spasms rule which grants them bonus attacks before combat. The unit size may vary from one rank to a Horde – this is up to you to decide. You can make the Hybrids an additional support in a form of two one-rank or two-rank units that will weaken the big enemy units, or decide that they will be one of your crucial strike forces and field them as a Horde. 

If you field them as a Horde, standard charge (or fight) bonuses and the bonuses from the Spasms will combine and surely bring havoc in the enemy ranks. With Strength 5, Hybrids are capable of devastating the opponent even when they are not charging, but still, you have to remember about their average Weapon Skill 3. Attach the Champion of Gehenna to the Hybrids to increase their Weapon Skill from 3 to 4 and give them further +4 attacks for the attached Champion. If you field a non-Horde unit of Hybrids, you may also consider attaching the Champion of Hordes to them in order to test his ability and potentially make them gain the Horde rule – it will give them more bonus attacks from the Spasms.

Regardless whether your Hybrids unit is a Horde or not, feel free to target bigger enemy units, especially Hordes, as the number of attacks the Hybrids are able to generate allows them to significantly weaken more numerous foes. The cancellation of charge bonuses from charging at a Horde (in case Hybrids that are not a Horde charged at a Horde) will not affect their bonus attacks from the Spasms, so they are still able to deal a lot of damage. A nice target for the Hybrids are cavalry units and other with more than 2 Wounds per base. If you roll a high score on a d6 for the Spasms, they might easily swipe a one rank of cavalry off the table.

 

Colour scheme:

Sheol-morg
Skin – vermillion / meat colour
Horns and spikes on the back – bone white
Rags, furs and bracers – dark colours
Belts and pouches – brown, dark yellow or orange red
Helmets – silver
Weapons – silver

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